INJURY TABLE


2D6 Result
2-7 Stunned - Leave the player on the pitch, but turn him face-down. All face-down players are turned face up at the end of their team's next turn, even if a turnover takes place. Note that a player may not turn face up on the turn he is Stunned. Once face-up he may stand up on any subsequent turn using the normal rules.
8-9 KO'd - Take the player off the pitch and place him in the Dugout in the KO'd Players box. At the next kick-off, before you set up any players, roll for each of your players that have been KO'd. On a roll of 1-3 he must remain in the KO'd box and may not be used, although you may roll again for him at the next kick-off. On a roll of 4-6 you must return the player to the Reserves box and can use him as normal from now on.
10-12 Casualty - Take the player off the pitch and place him in the Dugout in the Dead & Injured Players box. The player must miss the rest of the match. In league play roll on the Casualty table (below) to see exactly what has happened to the player.

CASUALTY TABLE


1D68 (1D6 with 1D8) Result Effect
11-38 Badly Hurt No long term effect
41 Broken Ribs Miss next game
42 Groin Strain Miss next game
43 Gouged Eye Miss next game
44 Broken Jaw Miss next game
45 Fractured Arm Miss next game
46 Fractured Leg Miss next game
47 Smashed Hand Miss next game
48 Pinched Nerve Miss next game
51 Damaged Back Niggling Injury
52 Smashed Knee Niggling Injury
53 Smashed Hip -1 MA
54 Smashed Ankle -1 MA
55 Serious Concussion -1 AV
56 Fractured Skull -1 AV
57 Broken Neck -1 AG
58 Smashed Collar Bone -1 ST
61-68 DEAD Dead!